6. In that case the level requirement to use the gear would be level 9. A quick tutorial aimed at new players. I keep seeing posts about people discussing which Augs to use in PvP gear. Check Details. Individual Pieces. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Support. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. News. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. This will add an augment slot to your armor piece. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0. The dedicated guide contains tips for all roles in both PvE and PvP. I make some decent credits this way but I am looking for some new ideas. Quick question. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Biochem does create kits. I am a "power seller" of Augmentation Kit MK-9s - I farm turadium, mythra and tricopper flux accross multiple characters and build QT-10 Parts so I can RE for the Augmentation Slot Component MK-9. Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyes. . They are available to low level players, but aren’t really worth. Assembly items stack, and can be reverse engineered for MK parts in. I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. - armstech makes the presence, endurance, defense, power augments. I know this becuase I placed a few on sale but they don't show up when I search for them. By default, it will select the highest level Augmentation Kit that you have in your inventory. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Synthweaving, Armormech and Armstech are the crew skill sources for these. . To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. SharePosted November 25, 2012. net is a non-profit Star Wars fansite run by Jedipedia e. . During 5. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. com . 6k. Augmentation Kit MK-3 is a player-created item. Look at your two orange/custom lightsabers again. Star Wars name: Augmentation Slot Component MK-11. Store. In this video I show you how to add an augment slot so that you can pop in your au. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. All Color Crystals & Lightsaber Crystals in SWTOR. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Either directly, or via the GTN. You also have a 30k price to add the augment kit to the gear. 227K subscribers in the swtor community. Sell Price : 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 9k. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Bonjour Il est prévu que pour la MAJ 1. Items created by reverse-engineered. The grade of Kits just mean you can install a higher grade actual augment with better stats. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Just got a Legacy Light saber which only has a crystal and no other slots for a hilt, mods, etc. 1) Acquiring an "Augment Kit". But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Store. Armormech/Armstech Components. Open menu Open navigation Go to Reddit Home. How to make augmentation kits guide on how to augment all of your items. Sign in. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. ဆရာတော် ဉူးကုသလAugment kits are used to create augment slots. See moreThere are 14 gear slots in total where Augments can be placed. - synthweaving makes the strength, willpower, critical, surge augments. 7k. Game. ago. Taught By Trainer: rUpzIt5. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Now the highest tier is Augmentation Kit MK-11. 10 components are. It gives you a simple 1 to 1 ratio. 2: Showdown on Ruhnuk launches December 13th!. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. augment_kit. Synthweaving Crafting at Level 75. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. 3. I've now created and additional augmentation slot on a lightsaber. In short, the augmentation kit has nothing to do with the normal modification process. Well the thing is, an MK-6 augment kit is not a crafting mat. 26. Keep this in mind when you consider what to do about augments. . I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. 206. If you're trying to remove the augmentation kit, not possible. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)Only augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. mk01. . So yep, hit that button and pay the 40k to add the augment slot to your item. More Fandoms Sci-fi Augmentation Kit MK-6 is. They have their own levels (item rating); the higher the rating, the higher the Augmentation Kit level required to hold them. First I didn't realize this bug. When i canceled the Kit i didnt got the "MK-11 assembly Components" back. r/swtor A chip A chipSWTOR. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Ding 55, need to aug my gear. By Xam Xam / August 7, 2019 / 1 Comment. MK-8 Augment Kits can temporarily be traded for MK-9 Augment Kits from the new Crew Skill vendor on either Fleet. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. 5 Million to a. . View Mobile SiteAugmentation Kit MK-2 is a player-created item. Used to install Augmentation Slot MK-1 at an Item Modification Station. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. 335. Get the mk-10 augment kits. To match the above listed changes. I understand that means a critical success. Reverse Engineer Category: None. 0:. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAugmentation Kit MK-1. Armortech and synthweaving use 2 and 2 for mats. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. If I use an Augmentation kit Mk-9 to add a slot to a piece of gear does it increase the minimum level to equip that gear or is…Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. An augment is an item modification and can be applied to an augment slot. Play on mobile, tablet, PC or Mac. They are available to low level players, but aren’t really worth. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. mk01. 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. Part of Vulkk's "SWTOR Basics" series. = 1,792,000Cr Oh yeah I play PVP and PVE , different gear for both so 3,584,000 Cr and thats not with BiS purple augments, that would add anoth. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. RE'ing those crafted items will give you the component you need for the kit. Category: Miscellaneous. Augmentation Slot Component MK-2 is a Premium-quality Augmentation Slot Component. The dedicated guide contains tips for all roles in both PvE and PvP. Go check your Armormech trainer again. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. 22. At that point get level 36 augments, either Resolve or Overkill. premium_01a. Augmentation - worst idea ever? By TrigPt July 20, 2013 in General Discussion. SWTOR. Home Game News Store Forum Support. 3 Class Changes;. Conductive Flux x2. Star Wars name: Augmentation Kit MK-9: Other languages: MK-9-Aufwertungs-Kit Kit d'amélioration Type 9: Other sites: TORCommunity:itm. It takes 10 components to make 1 kit. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. CryptoThere are 14 gear slots in total where Augments can be placed. 2) avant les pièces d’équipement de qualité augmentée. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. Star Wars: The Old Republic Wiki is a FANDOM Games Community. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. [Admins, if this is the wrong forum, feel free to move my thread] When I heard we could augment pretty much everything in 1. The guide is up-to-date for Patch 7. Your current augment slots on existing gear will remain once patch 1. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Get the mk-10 augment kits. Armstech also has a 2/2/2 recipe I. V. net is a non-profit Star Wars fansite run by Jedipedia e. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Hey guys, here's some quick insight as to why I'm writing this article. Its pretty hard to actually make any profit making augment kits and even then its a very long and tedious process with having to craft 10 belts first. REALLY? BOOM this is straight to the point and under 5 min! I show. Overkill is a better point for point return, albeit a. There are augment slots and there are augments. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. say 140K *multiplied by how ever many pieces of kit you wanna add a slot too* (first day. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. I do disagree with one minor part. Updated April 7, 2023 Prepare for SWTOR 7. 0 release, but they are a part of our 10-year celebration plans. Go to swtor r/swtor • by. By stephenalandavie August 3, 2012 in New Player Help. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will. Could we please get new icons for the items Augmentation Kit MK-9, Augmentation Kit MK-10 and Augmentation Kit MK-11? It's hard to see the difference between them at a glance when they're next to each other in cargo bays/inventory. If you don't have slicing, then you'll have to shop the Galactic Trade Network. → mk02. However, I probably wont rely on them and I certainly wont be mass producing them. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. Code recombinators are going for 195 credits per and I think that means it. Bear in mind, there are MK-1 through 9 varieties of kits, capable of holding different levels of augments. . Once a kit is installed in a piece of gear you can then put an augment into it. I think that's all of them. Read Void_Singer's post above yours. Augmentation Kit MK-6 is a prototype-quality augmentation kit. The best would likely be if you can do the Hyde and zeek deconstruction missions so you can buy mods at 328 or 330, then the augment kit can stay in the "shell" you use. 4. The higher the tier, the better the augment slot you can add to the item. They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Jedipedia. . Dye Modules are modification components that can be used in modifiable armor sets. can we reduce this to 10k now? Good idea, thumbs up. I often use this to know what level I need to achieve to get the next level of schematics. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. Use the pull down window at the bottom and choose augment slot 6 and click apply. View data for the Augmentation Kit MK-11 SWTOR Schematic. – Jackie late 2021, before the 7. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. View data for the Augmentation Kit MK-10 SWTOR Schematic. You need augment kits to add an augment slot to allow an augment to be added to an item. Swtor skills. Augmentation slot MK-6 needed, i. At 75, it generally helps to follow a guide. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. I have found pages on both torhead and ask mr. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . Individual Pieces. Swtor How To Get Augmentation Slot Component Mk-11t Mk 11. 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. The Kit is just used to install a graded slot for an equivalent grade augment . Stations can be found on the fleet and kits can be crafted or purchased on the GTN. augment_kit. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. What's. 0! Legacy of the Sith Expansion comes soon. This crafting material is used in the construction of Augmentation Kit MK-2. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). V. Augmentation Kit MK-1. Profession: Synthweaving. Buying the kit and the action of using the station and adding it will both cost you money. It used to be that your augments were linked to your level. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. New SWTOR Forums are now live!. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. mat. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. . e. - what to do with zillion crystals I have found during Archeology (which is 400 for me). And yes, MarkkuJ is right : cybertech is the cheapest. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. Right click the augment you want to add from your inventory to add it to your gear. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. Grade 3: Level 24-32: 160-240. Individual Pieces. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Augmentation Slot Component Mk 11 Swtor. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. It takes 10 components to create a kit. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. Most likely new materials from crafting 450-500. Any of those can craft the augment kits needed to add a slot. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments go in augment slots. premium_11a. Edited July 5, 2012 by chimunga. Schematic source The schematic used to create Augmentation Kit MK-3 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. Returned to a character not played for a while, the Mk9 augmentation kit seems to be no longer available, not on the crew skill vendor, but I can craft mk 9 augments, any clues of were this is now?A SWTOR Augments Guide to help you learn whats Advances will, how to craft them and why Augmenting own speed is important required your character!. All skills can break down items, the advantage comes from the least amount of mats used in. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. Crew Skills. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Why force the extra step when the most logical solution. Sell Price : 15. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). First Seen: 2. Swtor How To Get Augmentation Slot Component Mk11 MK11 Augments Guide and The Ten Best Augments GAMERS DECIDE Swtor How To Get Augmentation Slot Component Mk11 Web Augmentation Kits Are Item Modifications That Create Augmentation Slots On Gear When Used In Conjunction With An Item Modification. This will add an augment slot to your armor piece. Find even better Augmentation Slot Component MK-1, x 10. Category: Miscellaneous. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. The grade of Kits just mean you can install a higher grade actual augment with better stats. These can be purchased from the "planetary" commendation vendors for. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. What about implants though? I believe I read that RE items that could crit. 0 gear. Augmentation Kit MK-1 is a premium -quality augmentation kit. Augmentation Kit MK-1. Remember that there used to be a bug when reverse engineering stacks of crafted items. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Each crafting skill makes an 'assembly' item with their respective gathered materials, for example biochem makes an "Anodyne Cell Graft" assembly item using grade 8 bioanalysis materials. The dedicated guide contains tips for all roles in both PvE and PvP. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. Short answer: no. The dedicated guide contains tips for all roles in both PvE and PvP. Raging Bull Casino 50 Free Spins Bonus. Augmentation Kit MK-1: none:. . 206. Members. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Put money into 3 points of Critical Crafting in your legacy. 3 guide on how to make augmentation kits for synthweaver. Augmentation Kit MK-9 Rating 200. For example, the description for the Augmentation Slot Component MK-1 could be changed. Forums. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. Individual Pieces. An augmentation kit creates an augmentation slot on a piece of gear. Im not sure if i d. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Get the most out of 6. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. There are 9 kits graded MK1 to MK9(Highest) . Or is it some different gear?It takes 10 Augmentation Slot Components and some gathered materials to craft an augmentation kit. Get the most out of 6. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. So I expected to get 110 "Augmentation Slot Components MK-10". Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. [Augmentation Kit MK-1]. In this video, we'll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics. Yes its great to have more stats but it's so expensive. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Posted March 25, 2014. To place an augment into the slot, next right-click the augment from your. Companion crew skill increases after each mission or crafting. To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Click this to say thank you if my post was helpful! : So post-4. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. . I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. . And the last 110 where spend on. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. . Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-11 SWTOR Schematic. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. Here are the SWTOR Conversion Rates for Patch 4. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. So if you plan on crafting your own augments, using synth or. Augment Kits are made by different crafting skills, E. This crafting material is used in the construction of Augmentation Kit MK-1. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. The dedicated guide contains tips for all roles in both PvE and PvP. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. Recent Changes; Community Portal; Help the wiki! Community. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. 0! Legacy of the Sith Expansion comes soon.